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Jeffrey Sharkey has just released a new G1 skin that you can use for your emulator. At least you will now feel better than your fellow developers who are still using the same old boring maroon skin!
Try it out! I have tried it and love it!
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If you are a Windows Mobile developer, chances are you need to write applications that allow the Windows Mobile device to talk to the host computer. In such cases, you need to know a little about the IP address assigned to the device or emulator. The following is a little research that I have done and hopefully the information presented here will make your life a little easier.
Assumption: The host computer's IP Address is 192.168.1.100.
For Windows Mobile Classic/Professional Devices or Emulators
If you connect your device to ActiveSync, the following IP addresses will be assigned:
Comp: 169.254.2.2
Device: 169.254.2.1
If you connect your emulator to Activesync, the following IP addresses will be assigned:
Comp: 192.168.1.100
Emulator: 192.168.1.101 (next available IP address)
If you use Network Card Mapping for your emulator, the following IP addresses will be assigned:
Comp: 192.168.1.100
Emulator: 192.168.1.101 (next available IP address)
Hence, for sockets programming testing using emulator, set the server and client to rendezvous at the computer's IP address and not 169.254.2.2.
For sockets programming testing using real device, set the server and client to rendezvous at 169.254.2.2.
For Windows Mobile Standard Devices or Emulators
If you connect your emulator to ActiveSync, the following IP addresses will be assigned:
Comp: 192.168.1.100
Emulator: 192.168.55.101 (next available IP address)
If you use Network Card Mapping for your emulator, the following IP addresses will be assigned:
Comp: 192.168.1.100
Emulator: 192.168.1.101
Hence, for sockets programming testing using emulator, set the server and client to rendezvous at the computer's IP address and not 169.254.2.2 and use network card mapping.
Topics
* Setting up the development environment using Eclipse
- Installing the ADT plug-in
- Configure the Android SDK
* Using the Android Emulator
- Configuring the emulator
- Tips and Tricks using the emulator
* Understanding Activities, Views, Intents, and Content Providers
* Building the UI of an Android Application
* Error Logging using the Eclipse IDE
* Using the Notification Manager
* Persisting data
* Using Google Maps
* Sending and receiving SMS messages
* Using the built-in camera
* Creating Services
* Downloading files using HTTP GET and POST
* Location based services using GPS and CellID
* How to deploy Android applications
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